![]() The exception is that if the back facing polygons have material assigned in SketchUp. Front and Back Faceīy default, Unity will only import the front facing polygons to reduce polygon counts. Once you have make your selection, click on the OK button and only the nodes that are selected will be imported. This also allows you to select which group or component instance to import into Unit圓D. This dialog shows you the groups and component instances that are in the file. To do this, hold the ‘option’ key in Mac or ‘alt’ in Windows when you are importing your SketchUp file.īy doing so, a dialog box will appear for you to select what to import: Import dialog In this case, it is possible to only import certain objects from your SketchUp file. Imagine you have a SketchUp file which contains a library of chairs and you only want to import a few of them for your scene. If a node is set to hidden when it is last saved in the SketchUp file, Unity will not import the node. Unity is able to determine if a node should be imported by it’s visibility setting in the SketchUp file. The materials imported from the SketchUp file will have the SketchUp file name prefixed into the material’s name. The textures imported from the SketchUp file will maintain its original filename when it is imported into Unity. When the model is imported, the materials and textures for the model are imported into 2 separate folders relative to where the file is imported to namely ‘Material’ for the material of the model and ‘Texture’ for the textures from the model. ![]() The hierarchy of the SketchUp file is maintain via Unity’s GameObject hierarchy. ![]() Once the model is imported, you can place then use the model in your scene by placing it into your scene. ‘Import New Asset…’ via Project window’s context menu from the menu barĭrag and drop the file into the Project window There are 3 ways you can import a SketchUp fileĬlick on Assets -> Import New Asset. Importing a SketchUp file into Unity is similar to importing a 3D model that is supported by Unity (eg FBX). ![]() Glossary of Terms TermĪ node is a generalisation of Entity, Group, and Component Instance in SketchUp.Ī coordinate system to identify a position on geographic system. To overcome this problem, Unity now supports importing SketchUp file directly into Unity without the need for conversion and allowing user to access certain properties within the SketchUp file within Unity which is not previously possible. To use a SketchUp model for visualisation in Unity, user will previously need to convert it to an intermediate format which Unity supports and use the converted format in Unity. To speed it up, go to “view” > “edge style” and deselect “edges” and “profiles.” You also want to make sure you turn shadows off by going to “view” and deselecting “shadows.” Under the “styles” tab in the default tray, make sure you select a rendering style that has a small stopwatch in the corner because these indicate faster rendering styles.SketchUp is one of the commonly used software for architecture modeling. ![]() Moving around your Sketchup model may be really slow. You can experiment with the export options to see if you get a better result, but most of the time you might just have to resort to doing a small amount of cleaning up! Once you import your model from blender to Sketchup, you may notice some areas that need some work. ![]()
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